On importing a model with UDIMs or multiple materials, Mixer generates separate texture sets for each original material or each UDIM tile, each containing the standard PBR texture maps.Ī new Layer Sets system makes it possible to select which texture sets a layer within Mixer affects. Quixel describes it as a “simplified take on how you treat UDIMs and texture sets”, enabling artists to use the same texturing workflows for assets on which separate materials have been assigned to different parts of the model as they do on models where those parts have been split out as separate UDIM tiles. Import 3D models with UDIMs or multiple materials and paint seamlessly across themĪnother key step towards that goal in Mixer 2021 is the new Multi-Texture Set (MTS) system. The software uses a non-destructive layer-based workflow, and includes a brush-based toolset for multi-channel painting and sculpting, outputting standard texture maps at up to 32-bit resolution.Īt the time of Quixel’s acquisition by Epic Games in 2019, Epic general manager Marc Petit told CG Channel that he saw the software as a long-term alternative to Adobe’s Substance tools. Since then, it has steadily been evolving into a much broader material authoring toolset, with last year’s Mixer 2020.1 adding new 3D painting and procedural masking features. The release also features Mixer’s “largest Smart Material addition to date”, adding 100 new Smart Materials.Ī next-gen tool for creating PBR materials by blending 3D scan dataįirst released in 2018, Mixer began as a companion app for subscribers to Quixel’s Megascans library, enabling users to create custom materials by blending scan-based data. The update adds a new Multi-Texture Set (MTS) system, enabling users to import models with multiple texture sets based on materials or UDIMs, and paint seamlessly across them. Quixel has released Mixer 2021.1, a major update to its free material-authoring tool. Scroll down for news of the 2021.1.2 update.
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